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CNOTINFOR
ESE Paula Frassinetti

 Versăo Portuguesa

Papers to be included on Eurologo Proceedings

N.

Paper

Authors

Affiliation

1

Error Reporting in Elica

Pavel Boytchev

Elica Team, Bulgária Sofia

2

Turtle Metamorphoses (from “FD1” to 3D Animated Characters)

Pavel Boytchev

Elica Team, Bulgária Sofia

3

Exploring number sense – a research project in Primary School using Logo

Dieter Klaudt

University of Education, Institute of Mathematics and Computer Science, 71602 Ludwigsburg, Germany

7

Concept oriented learning environments - a project using sequences in Scheme

Herbert Loethe

Pädagogische Hochschule Ludwigsburg, Germany

9

A set of Logo problems for learning algorithms

Valentina Dagiene

Institute of Mathematics and Informatics, Lithuania

12

Taking programming into kindergartens: exploratory - Research activities using Toontalk

Leonel Morgado, Maria Gabriel Bulas Cruz

Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal

13

Logo as a tool for introducing Fractal Geometry to students of Graphic Design

Enís Castellanos, Ana Isabel Sacristán

Universidad Iberoamericana - GC, Puebla, MEXICO and Cinvestav-DME, México D.F., MEXICO

16

The example robots for NMLT system

Włodzimierz Gajda

The Catholic University of Lublin, Poland

17

Talent improving with the help of Logo pedagogy - ICT as reflected by inter-school competitions

Tünde Dancsó, Dr. Márta Kőrös-Mikis

College - Informatics Department, Budapest, Hungary

19

Logo and native language. Intrinsic procedures of some curves

Károly Farkas

Szolnoki Főiskola, Ady Endre u 9. H-5000

20

Mathematical Learning with Logo in Mexican Schools

Ana Isabel Sacristán

Department of Mathematics Education, Cinvestav, Zacatenco, México DF, MEXICO

21

What would children unable to attend school learn from constructing OZ TALES?

Maria F. Ramalho

Universite catholique de Louvain (Louvain-La-Neuve), Dept. of Computing Science and Engineering, Belgium

23

Collective Projects using WebMapQuest and Microworld to encourage involvement and collaborative learning

Alexandra Lilavati Pereira Okada

Colégio Dante Alighieri, Săo Paulo – SP Brasil

25

Design influences of Logo

Tina Ebey

Pacific Research Center, Inc. – Palo Alto, California, USA

26

Shifting Roles of Teachers and Students: an experience with IT at the Escola do Sítio

Ann Berger Valente, Maria Helena Nogueira de Sá

Escola do Sítio, Rua Uirapuru, 820, Barăo Geraldo, Campinas SP Brazil

29

Imagine... Creating Games in a Cooperative Way

Adriana Torres, Sueli de Abreu

Escola Parque - Rio de Janeiro; UFRJ/NCE - CNOTINFOR BRASIL EDUCAÇĂO E TECNOLOGIA

30

Full-Contact Poetry: Creating Space for Expression

Anindita Basu

MIT Media Lab, Future of Learning Group, Cambridge, USA

31

An investigation into ways that cultural gender roles interfere with the learning of science and engineering

Alice Mello Cavallo

Tufts University, School of Arts, Sciences, and Engineering, Somerville, USA

32

A Robot in Kindergaten

Maria Joăo-Monteiro, Rosa Cristóvăo-Morgado, Maria Bulas-Cruz

Universidade de Trás-os-Montes e Alto Douro, CIFOP – UTAD, Vila Real, Portugal

33

Creative Writing Colaboratory

Secundino Correia, Carlos Afonso, Joăo Carlos Matos

Cnotinfor - Coimbra - Portugal
CIPAF - ESE de Paula Frassinetti

34

“God hides in the details”: design and implementation of technology-enabled learning environments in public education

Paulo Blikstein, David P. Cavallo

Massachusetts Institute of Technology – Media Laboratory, Cambridge, USA

35

The GoGo Board: extending programming to the physical world

Arnan Sipitakiat, Paulo Blikstein, David P. Cavallo

Massachusetts Institute of Technology – Media Laboratory, Cambridge, USA

36

Electronic communication about constructive activities: Pupils re-inventing constructions

Evie Trouki & Chronis Kynigos

University of Athens (Educational Technology Lab & Computer Technology Institute Panepistimiopolis Zografou

37

Farm_SEED (a math machine for juniors)

Birbilis G. Gavrilis K.

Department of Mechanical Engineering & Aeronautics, Polytechnic School, University of Patras and Educational Technology Lab, P.P.P. Department, School of Philosophy, University of Athens

38

From simple turtles to interactive objects for visual mathematics

Ivan Kalas

Department of Informatics Education, Comenius University, Bratislava, Slovakia

39

Implementing object dependencies in Imagine Logo

Peter Tomcsanyi

Department of Informatics Education, Comenius University, Bratislava, Slovakia

40

A Learning Environment, Pedagogical Evaluation – Early Essentials

Inęs Cardoso, Teresa Pessoa, Secundino Correia

Psychology and Education Sciences Department (University of Coimbra) and Cnotinfor Coimbra (Portugal)

41

An exploratory learning environment in history teaching

Ioanna Iliopoulou, Chronis Kynigos

University of Athens (NKUA), University Campus, Athens, Greece

42

Building microworlds with complex, pre-defined Imagine Logo components

Andor Abonyi-Toth

Eotvos Lorand University, Informatics Methodology Group, TeaM Lab, Hungary

43

Train to Program – A Metaphor for Learning, Basic Concepts of Computer Programming

Gerald Futschek, Elisabeth Hopfenwieser

Vienna University of Technology, Institute of Software Technology and Interactive Systems, Vienna, AUSTRIA

44

The Algorithmic Beauty of Recursive Structures

Izabella Foltynowicz

Adam Mickiewicz University, Department of Chemistry, Pozna ń, Poland

45

Modular mind mapping

Marta Turcsanyi-Szabo, Zsuzsa Pluhár

Eötvös Loránd University, Informatics Methodology Group, TEAM Lab, Budapest

46

Adaptive knowledge maps

Péter Kaszás, Marta Turcsanyi-Szabo

Eötvös Loránd University, Informatics Methodology Group, TEAM Lab, Budapest

47

Logo to VRML

Vladimir Batagelj, Matjaž Zaveršnik

University of Ljubljana, FMF, Dept. of Mathematics, Ljubljana, Slovenia

49

Team Challenge

Brigitta Réthey-Prikkel, Marta Turcsanyi-Szabo

Eötvös Loránd University Informatics Methodology Group

50

Micromundos AIA - Learning Ecosystems

Ana Pinheiro; Carlos Afonso; Joăo Carlos Matos; Manuela Andrade; Miguel Prata Gomes; Paula Medeiros; Paula Pequito; Secundino Correia

Linha de investigaçăo Tecnologia, Educaçăo e Aprendizagem - CIPAF - ESE de Educaçăo de Paula Frassinetti, Porto, Portugal

51

Digital Technology for Conviviality: Making the Most of Learners’ Energy and Imagination

Arnan Sipitakiat, David P. Cavallo

Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA, USA

52

CoLabs Workshop

Marta Turcsanyi-Szabo, Secundino Correia

Eötvös Loránd University Informatics Methodology Group
Cnotinfor - Coimbra - Portugal

54

Technicity

Mike Doyle University of Leeds